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<h1><a href="#">World of Warcraft Gold</a></h1>
<h2>Gold for MMORPGS</h2>
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<h4>WOW & MMORPG</h4>
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<h3>BUY WOW Gold</h3>
<p><strong>Gold farming</strong> is playing a <a href="http://www.mmorpg.com/" onmousedown="return clk(this.href,'','','','3','','0CDcQFjAC')">MMORPG</a> to acquire in-game currency, e.g. gold. This is then usually sold, against the wishes of the game's operator, to other players.People in China and in other developing nations have held full-time employment as gold farmers. More information from <a href="http://www.mmo-champion.com/" onmousedown="return clk(this.href,'','','','6','','0CDoQFjAF')">MMO-Champion</a> and <a href="http://www.wowwiki.com/" onmousedown="return clk(this.href,'','','','7','','0CD8QFjAG')"><em>World of Warcraft</em> universe</a>.</p>
<p>While game operators expressly ban the practice of selling in-game currency for real-world cash,�gold farming is lucrative because it takes advantage of�economic inequality�and the fact that much time is needed to earn in-game </p>
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<p>currency.�Rich,�developed country�players, wishing to save many hours of playing time, may be willing to pay what amounts to substantial sums to the�developing country�gold farmers.</p>
<h2><span id="Law.2C_regulation_and_taxation">Law, regulation and taxation</span></h2>
<p>Awakening to the idea that virtual goods can have real value, some governments have taken action in this area. More information from <a href="http://www.radiocrosby.co.uk/" target="_blank">financial advisor</a>.</p>
<h3><span id="Australia">Australia</span></h3>
<p>In 2006 a spokesperson for the Australian Government stated normal earned income rules also apply to income from the sale of virtual goods.</p>
<h3><span id="China">China</span></h3>
<p>The Chinese State banned using <a href="http://www.virtualcurrencyplatforms.com/" onmousedown="return clk(this.href,'','','','2','','0CC8QFjAB')"><em>Virtual Currency</em></a> to buy real-world items in 2009 but not the reverse.</p>
<h3><span id="Japan">Japan</span></h3>
<p>In response to increases in gold farming, in 2006 the Japanese Government urged the industry to self-regulate as well as vowing to investigate this species of fraud.</p>
<h3><span id="Korea">Korea</span></h3>
<p>A Korean high court's 2014 ruling means that exchanging virtual currency for real money is legal in the country, although subject to taxation.</p>
<h3><span id="US">US</span></h3>
<p>A US Congressional committee investigated taxation of virtual assets and incomes in 2006, and the <a href="http://www.irs.gov/" onmousedown="return clk(this.href,'','','','1','','0CBoQFjAA')"><em>Internal Revenue Service</em></a> has, in its National Taxpayer Advocate's 2008 Annual Report to Congress, expressed concern that virtual worlds are a growing source of tax noncompliance.</p>
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